Tag Archives: mobile

Mobile app startups are failing like it’s 1999.

The long cycle times for developing mobile apps have led to startup failures that look more like 1999 – it’s like we’ve forgotten all the agile and rapid iteration stuff that we learned over the last 10 years. Stop the madness!

Today, seed stage startups can now get funded, release 1 or 2 versions of their app spread over 9 months, and then fail without making a peep. We learned the benefits of how to iterate fast on the web, and we can do better on mobile too.

Mobile app startups are failing like it’s 1999

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Raspberry Pi

The Raspberry Pi Foundation is a UK registered charity (Registration Number 1129409) which exists to promote the study of computer science and related topics, especially at school level, and to put the fun back into learning computing.

 

We plan to develop, manufacture and distribute an ultra-low-cost computer, for use in teaching computer programming to children. We expect this computer to have many other applications both in the developed and the developing world.

 

Our first product is about the size of a credit card, and is designed to plug into a TV or be combined with a touch screen for a low cost tablet. The expected price is $25 for a fully-configured system.

 

Provisional specification

  • 700MHz ARM11
  • 128MB or 256MB of SDRAM
  • OpenGL ES 2.0
  • 1080p30 H.264 high-profile decode
  • Composite and HDMI video output
  • USB 2.0
  • SD/MMC/SDIO memory card slot
  • General-purpose I/O
  • Optional integrated 2-port USB hub and 10/100 Ethernet controller
  • Open software (Ubuntu, Iceweasel, KOffice, Python)

Raspberry Pi

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European Unions One charger for all starts sampling, coming this year — Engadget.

The EU expects all manufacturers to have chargers adhering to the new guidelines by the end of 2011 — and if you’re wondering about how Apple, one of the signatories to this agreement, will handle it, there’s a note to say that adapters will be allowed on phones without a micro-USB port. Full press release after the break.

European Unions One charger for all

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An interesting article by John Gruber on Apps for Android.

In fact, the Android Market, as a whole, bears a lot more resemblance to the Cydia app store than it does to Apple’s official App Store…

I’m not saying Android is in trouble. The opposite, in fact: I think it’s going to continue growing — in terms of handset sales — despite this. And maybe as Android handset sales grow, this situation will change, and developers will start creating exclusive killer apps for the platform, drawn by the size of the market.

…Android, today, is thriving despite the fact that its third-party software library is very weak compared to iOS’s. It’s not that most top-notch mobile apps are written for iOS. It’s that almost all of them are, despite the fact that Android, by most accounts, has surpassed iOS in phone sales and perhaps drawn even in unit sales overall. Android developer support has grown over the past year, but at nowhere near a rate that’s commensurate with the growth in Android handset sales.

My hypothesis hinges on three factors:

  1. Apple has carefully constructed iOS and the iTunes App Store to support this “app console” model.
  2. Developers, large and small, have swarmed to Apple’s app console model, with consumer-friendly apps, design, presentation, and pricing.
  3. iOS users understand the app console model and have embraced it — both in terms of a willingness to look for and install apps, and a willingness to pay for them.

None of those three things are true for Android.

Daring Fireball: Where Are the Android Killer Apps?.

Where Are the Android Killer Apps? by John Gruber

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